CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection.
Mika OkiBaptiste BourreauIssey TakahashiKenji SuzukiPublished in: SMC (2019)
Keyphrases
- user friendly
- graphical interface
- augmented reality
- interactive learning
- software tools
- virtual reality
- virtual reality technology
- e learning
- mixed reality
- information and communication technologies
- user interaction
- human computer interaction
- educational technology
- problem based learning
- web based learning
- user interface
- learning environment
- metadata
- distance learning
- computer graphics
- information visualization
- engineering education
- interactive learning environments
- interactive exploration
- role play