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Designing 3D input devices for immersive environments.

Ioannis KaraseitanidisOliver Stefani
Published in: SMC (7) (2004)
Keyphrases
  • input device
  • immersive environments
  • virtual world
  • augmented reality
  • user interface
  • eye gaze
  • multi modal
  • learning experience
  • head movements