Game-playing as an effective learning resource for elderly people: encouraging experiential adoption of touchscreen technologies.
Sabrina OpplChristian StaryPublished in: Univers. Access Inf. Soc. (2020)
Keyphrases
- game playing
- effective learning
- experiential learning
- learning process
- general game playing
- e learning
- mobile phone
- game tree search
- video games
- st century
- game tree
- ambient intelligence
- imperfect information
- multi player
- learning outcomes
- learning content
- learning activities
- databases
- intelligent tutoring systems
- online discussion
- learning environment
- case study