Track and feel: The effects of user-generated content on engagement and learning in video games.
Yao ZhouRobb LindgrenPublished in: CGAMES (2013)
Keyphrases
- video games
- user generated content
- reinforcement learning
- learning algorithm
- learning process
- computer supported collaboration
- student engagement
- mobile learning
- educational games
- e learning
- digital games
- social networks
- learning achievement
- learning experience
- user interaction
- learning objects
- serious games
- computer assisted instruction
- machine learning