A Measure of Student Engagement for Serious Games and IoT.
John M. HenryStephen TangMartin HanneghanChris CarterPublished in: Edutainment (2017)
Keyphrases
- serious games
- student engagement
- video games
- virtual environment
- educational games
- game design
- computer games
- learning processes
- design principles
- game play
- learning experience
- learning outcomes
- computer science education
- game based learning
- game development
- learning scenarios
- virtual learning environments
- learning tools
- student learning
- database
- paradigm shift
- e learning