Education and training for the video games industry.
John SutherlandPublished in: Comput. Games J. (2014)
Keyphrases
- video games
- serious games
- game developers
- game play
- quest atlantis
- educational games
- learning experience
- game engine
- game design
- computer games
- learning tools
- mathematics learning
- game playing
- secondary education
- game development
- e learning
- computer supported collaboration
- commercial games
- educational institutions
- learning games
- multimedia
- digital games
- training program
- technical skills
- learning community
- information and communication technologies
- online learning
- training set
- case study
- educational video games