Barriers and Adaptations of a Digital Game for Older Adults.
Robyn SchellSimone HausknechtDavid KaufmanPublished in: ICT4AgeingWell (2015)
Keyphrases
- older adults
- digital games
- government services
- educational games
- learning tools
- learning environment
- game based learning
- computer games
- computer literacy
- game play
- smart home
- e government
- game design
- assistive technology
- serious games
- ambient assisted living
- learning management systems
- digital media
- learning styles
- reinforcement learning