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Arthur-Merlin Games: A Randomized Proof System, and a Hierarchy of Complexity Classes.

László BabaiShlomo Moran
Published in: J. Comput. Syst. Sci. (1988)
Keyphrases
  • class hierarchy
  • tractable cases
  • complexity measures
  • data sets
  • worst case
  • neural network
  • computational complexity
  • game design
  • higher level
  • modal logic