The Lagging Anchor Algorithm: Reinforcement Learning in Two-Player Zero-Sum Games with Imperfect Information.
Fredrik A. DahlPublished in: Mach. Learn. (2002)
Keyphrases
- imperfect information
- learning algorithm
- reinforcement learning
- computational complexity
- perfect information
- optimal solution
- dynamic programming
- matching algorithm
- search space
- np hard
- upper bound
- worst case
- monte carlo
- game theoretic
- objective function
- simulated annealing
- path planning
- game playing
- single agent
- game tree
- multi agent