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A Comparison on the Usability of Mobile e-Wallet Applications: GCash, Maya, Grabpay.

Ma. Janice J. GumasingGerome Kaye M. CangcoShiela Mae C. IlaganEunice Gabrielle A. Reyes
Published in: IC4E (2023)
Keyphrases
  • mobile devices
  • mobile phone
  • statistical analysis
  • human computer interaction
  • mobile learning
  • mobile users
  • mobile computing
  • mobile services
  • mobile games
  • intelligent mobile