Promoting Family Play through Asymmetric Game Design.
Pedro PaisDavid GonçalvesKathrin GerlingTeresa RomãoTiago João Vieira GuerreiroAndré RodriguesPublished in: Proc. ACM Hum. Comput. Interact. (2024)
Keyphrases
- game design
- playing games
- game mechanics
- board game
- educational games
- computer games
- video games
- game based learning
- game play
- learning games
- serious games
- design process
- game playing
- experiential learning
- game engine
- programming concepts
- learning objectives
- user interface
- expert systems
- distance learning
- higher education
- multimedia