A Role of Augmented Reality in Educational Contents: Intermediating Between Reality and Virtual Reality.
Shohei TsuchidaShu MatsuuraPublished in: HCI (10) (2016)
Keyphrases
- augmented reality
- virtual reality
- educational content
- virtual environment
- mixed reality
- virtual objects
- computer graphics
- markerless
- virtual world
- three dimensional
- real environment
- computer animation
- authoring tool
- photorealistic
- e learning
- virtual humans
- tangible user interface
- multi user
- technology enhanced learning
- machine learning
- software engineering
- computer vision