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Approximation Techniques for High Performance Texture Mapping.

Mehmet DemirerRichard L. Grimsdale
Published in: Workshop on Graphics Hardware (1995)
Keyphrases
  • texture mapping
  • computer graphics
  • image based rendering
  • photorealistic
  • graphics hardware
  • human faces
  • d mesh
  • d objects
  • texture map
  • image processing
  • multi view
  • pose estimation
  • hand held