Freemium Pricing in Digital Games with Virtual Currency.
Zixuan MengLin HaoYong TanPublished in: Inf. Syst. Res. (2021)
Keyphrases
- digital games
- role play
- virtual environment
- digital game based learning
- game based learning
- educational games
- serious games
- learning environment
- virtual world
- learning tools
- game play
- educational contexts
- educational tool
- game design
- video games
- computer games
- augmented reality
- foreign language learners
- digital media
- machine learning