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Sharp thresholds for half-random games I.

Jonas GroschwitzTibor Szabó
Published in: Random Struct. Algorithms (2016)
Keyphrases
  • high quality
  • database
  • video games
  • game theoretic
  • uniformly distributed
  • data sets
  • computer games
  • weighted majority
  • learning environment
  • nash equilibrium
  • game play
  • game design
  • game playing
  • learning agents
  • turn taking