A See-through Vision with Handheld Augmented Reality for Sightseeing.
Goshiro YamamotoArno in Wolde LübkeTakafumi TaketomiHirokazu KatoPublished in: HCI (21) (2014)
Keyphrases
- augmented reality
- mixed reality
- computer vision
- virtual objects
- vision system
- human computer interaction
- markerless
- mobile augmented reality
- virtual reality
- multi user
- real scenes
- real environment
- head mounted display
- image processing
- computer generated images
- molecular structures
- real time
- visual field
- user interface
- fiducial markers
- expert systems
- knowledge base
- tangible interaction
- promising experimental results demonstrate