A cloud-based personalized recursive dialogue game system for computer-assisted language learning.
Pei-hao SuTien-han YuYa-Yunn SuLin-Shan LeePublished in: SLaTE (2013)
Keyphrases
- computer assisted language learning
- language learning
- dialogue games
- foreign language
- open ended
- vocabulary acquisition
- english language
- educational games
- college students
- video games
- attitudes toward
- dialogue system
- game playing
- computer games
- language proficiency
- computer mediated communication
- computer technology
- game design
- learning styles
- language learners
- online learning
- game play
- learning community
- computer assisted
- metadata
- e learning