Real-time tracking of visually attended objects in interactive virtual environments.
Sungkil LeeGerard Jounghyun KimSeungmoon ChoiPublished in: VRST (2007)
Keyphrases
- virtual environment
- real time tracking
- virtual reality
- computer graphics
- virtual objects
- virtual characters
- synthetic characters
- virtual world
- physical environment
- augmented reality
- multi user
- role play
- virtual space
- natural interaction
- visual tracking
- collision detection
- robust tracking
- particle filtering
- viewpoint
- d objects
- real time
- virtual humans
- real environment
- mixed reality
- physical space
- computer games