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Visualizing Real-Time Strategy Games: The Example of StarCraft II.

Yen-Ting KuanYu-Shuen WangJung-Hong Chuang
Published in: VAST (2017)
Keyphrases
  • real time strategy games
  • case based planning
  • multi agent
  • imperfect information
  • opponent modeling
  • artificial intelligence
  • special case