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GPU accelerated isosurface volume rendering using depth-based coherence.
Colin Braley
Robert Hagan
Yong Cao
Denis Gracanin
Published in:
SIGGRAPH ASIA Posters (2009)
Keyphrases
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volume rendering
gpu accelerated
graphics hardware
volume data
volume visualization
finite element
real time
surface reconstruction
depth map
depth information
sequence alignment
ct data
computer aided
image guided
view synthesis