RealTimeChess: Lessons from a Participatory Design Process for a Collaborative Multi-Touch, Multi-User Game.
Jonathan ChaboissierTobias IsenbergFrédéric VernierPublished in: ITS (2011)
Keyphrases
- multi user
- design process
- multi touch
- virtual world
- game design
- user interface
- virtual environment
- single user
- design decisions
- engineering design
- multiple users
- life cycle
- collaborative design
- design team
- case study
- conceptual design
- collaborative writing
- design principles
- development process
- instructional design
- structural design
- product design
- computer aided design
- design processes
- video games
- user centered
- design requirements
- inclusive design
- serious games
- computer games
- virtual reality
- augmented reality
- game play
- educational games
- detailed design
- human computer interaction
- three dimensional
- computer graphics
- quality function deployment