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Time swipes when you're having fun: reducing perceived waiting time while making it more enjoyable.

Christof van NimwegenEmiel van Rijn
Published in: Behav. Inf. Technol. (2023)
Keyphrases
  • computer games
  • user satisfaction
  • neural network
  • information systems
  • probabilistic model
  • perceived usefulness
  • databases
  • genetic algorithm
  • image processing