Mobile Activation Learning System Using Gamification Approach.
V. F. EmetsJan RogowskiJacek KrasiukianisPublished in: CSIT (2017)
Keyphrases
- learning process
- learning algorithm
- learning problems
- mobile devices
- supervised learning
- data sets
- mobile applications
- learning systems
- technology supported
- serious games
- learning tasks
- mobile learning
- context aware
- online learning
- prior knowledge
- artificial neural networks
- multi agent
- reinforcement learning
- machine learning
- neural network