A participatory design workshop on accessible apps and games with students with learning differences.
Lisa AnthonySapna PrasadAmy HurstRavi KuberPublished in: ASSETS (2012)
Keyphrases
- learning process
- participatory design
- mobile learning
- digital games
- high school students
- learning algorithm
- helping students
- cooperative learning
- learning environment
- statistically significant
- learning scenarios
- problem based learning
- blended learning
- learning community
- learning content
- lessons learned
- video games
- learning technologies
- distance learning
- human computer interaction
- serious games
- control group
- learning styles
- learning activities
- online learning
- elementary school
- mobile devices
- educational systems
- digital libraries
- e learning