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A participatory design workshop on accessible apps and games with students with learning differences.
Lisa Anthony
Sapna Prasad
Amy Hurst
Ravi Kuber
Published in:
ASSETS (2012)
Keyphrases
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learning process
participatory design
mobile learning
digital games
high school students
learning algorithm
helping students
cooperative learning
learning environment
statistically significant
learning scenarios
problem based learning
blended learning
learning community
learning content
lessons learned
video games
learning technologies
distance learning
human computer interaction
serious games
control group
learning styles
learning activities
online learning
elementary school
mobile devices
educational systems
digital libraries
e learning