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Toward Procedural Generation of Constructed Languages for Games.
Aaron Cai
Chris Martens
Published in:
EXAG@AIIDE (2023)
Keyphrases
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expressive power
video games
game theoretic
game theory
text classification
computer games
text summarization
nash equilibria
game design
boolean games
weighted majority
general game playing
language identification
game development
game playing
data sets
knowledge representation
natural language
search algorithm