Wizard of Oz prototyping of computer vision based action games for children.
Johanna HöysniemiPerttu HämäläinenLaura TurkkiPublished in: IDC (2004)
Keyphrases
- computer games
- educational games
- extensive form games
- input device
- vision system
- video games
- human computer interaction
- augmented reality
- digital educational games
- computer systems
- pilot study
- game design
- young children
- game theory
- real time
- rapid prototyping
- computer programs
- game playing
- development process
- action selection
- computer programming
- game play
- reasoning about actions
- human computation
- language skills
- card game
- school children
- design process