Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation.
Tsubasa MaruyamaSatoshi KanaiHiroaki DateMitsunori TadaPublished in: J. Comput. Des. Eng. (2016)
Keyphrases
- motion capture
- human figure
- virtual humans
- motion capture data
- human motion
- human movement
- human body
- body movements
- humanoid robot
- computer animation
- human computer interaction
- computer graphics
- human motion capture
- markerless
- multi view
- body parts
- pose tracking
- monocular video sequences
- joint angles
- document images
- human walking
- video sequences