The Influence of the Stereo Base on Blind and Sighted Reaches in a Virtual Environment.
Rebekka S. RennerErik SteindeckerMathias MüllerBoris M. VelichkovskyRalph StelzerSebastian PannaschJens R. HelmertPublished in: ACM Trans. Appl. Percept. (2015)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- stereo images
- collision detection
- stereo matching
- stereo vision
- virtual agents
- virtual characters
- serious games
- haptic interaction
- role play
- interaction model
- virtual humans
- depth map
- computer vision
- haptic device
- three dimensional