Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification.
Oliver KornMarkus FunkStephan AbeleThomas HörzAlbrecht SchmidtPublished in: PETRA (2014)
Keyphrases
- context aware
- contextual information
- ubiquitous computing
- context awareness
- mobile devices
- context aware systems
- ubiquitous learning
- mobile users
- smart spaces
- ambient intelligence
- mobile applications
- smart environments
- mobile computing
- information technology
- smart home
- spoken dialogue systems
- intelligent systems
- pervasive computing
- ubiquitous computing environments
- information systems
- context aware services
- sensor networks
- context aware ubiquitous learning