Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment.
Janet AisbettGreg GibbonPublished in: CELDA (2004)
Keyphrases
- problem based learning
- digital entertainment
- case study
- narrative generation
- computer mediated communication
- law enforcement
- supporting collaborative
- interactive systems
- data collection
- computer games
- cooperative learning
- mobile learning environment
- teaching strategies
- introductory computer
- higher education
- project based learning
- active exploration
- tutoring system
- complex problem solving
- teacher education
- data sets
- critical thinking
- data streams