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Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation.

Sharif ShahnewazImtiaz AfaratTanvir IrfanGayani SamaraweeraMikael Dallaire-CoteDavid R. LabbéJohn Quarles
Published in: 3DUI (2016)
Keyphrases
  • feature extraction
  • virtual world
  • virtual reality
  • augmented reality
  • simulation study
  • computer games
  • positive effects
  • empirical studies
  • health care