Sign in

A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS).

Kjetil RaaenHåvard EspelandHåkon Kvale StenslandAndreas PetlundPål HalvorsenCarsten Griwodz
Published in: NETGAMES (2011)
Keyphrases
  • state space
  • electronic commerce
  • game theory
  • computer games
  • video games
  • database
  • optimal solution
  • client server
  • nash equilibrium
  • game playing
  • multidatabase systems
  • high end