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A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS).
Kjetil Raaen
Håvard Espeland
Håkon Kvale Stensland
Andreas Petlund
Pål Halvorsen
Carsten Griwodz
Published in:
NETGAMES (2011)
Keyphrases
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state space
electronic commerce
game theory
computer games
video games
database
optimal solution
client server
nash equilibrium
game playing
multidatabase systems
high end