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Improving quality of teaching and learning in classes by using augmented reality video.
Joanne Yip
Sze-Ham Wong
Kit-lun Yick
Kannass Chan
Ka-Hing Wong
Published in:
Comput. Educ. (2019)
Keyphrases
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augmented reality
learning games
learning process
learning systems
online learning
live video
learning analytics
human computer interaction
learning experience
virtual objects
real environment
digital games
video content
mobile learning
multimedia
virtual reality
mobile devices
learning environment
three dimensional