From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform.
Annapaola MarconiGianluca SchiavoPaolo MassaEleonora MencariniGiulia DeppieriPublished in: IDC (2021)
Keyphrases
- social practices
- primary school
- formal education
- management system
- teacher training
- elementary school
- decision support
- e learning
- decision making
- special education
- early childhood
- computing education
- mathematics learning
- life long learning
- educational process
- science education
- classroom practice
- curriculum development
- medical care
- life long
- computer science education
- secondary school
- primary and secondary school
- digital literacy
- online learning communities
- digital games
- educational practices
- hong kong
- st century
- distance learning
- computer technology
- educational technology
- school education
- information and communication technologies
- skill development
- hybrid learning
- serious games
- virtual laboratory
- problem based learning
- higher education
- active participation
- emergency management