Demand-Driven Geometry Transmission for Distributed Virtual Environments.
Dieter SchmalstiegMichael GervautzPublished in: Comput. Graph. Forum (1996)
Keyphrases
- virtual environment
- demand driven
- virtual reality
- virtual world
- load balance
- multi user
- distributed systems
- computer graphics
- distributed environment
- collision detection
- virtual objects
- real environment
- serious games
- three dimensional
- peer to peer
- role play
- synthetic characters
- virtual space
- virtual characters
- load balancing
- virtual agents
- virtual learning environments
- computing environments
- response time