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A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy.

Ana Nieto-VieitesSabela C. MalloLucia Pérez-BlancoAlba Felpete-LópezCristina Lojo-SeoaneDavid FacalOnésimo Juncos-RabadánArturo X. Pereiro
Published in: Behav. Inf. Technol. (2024)
Keyphrases
  • user interaction
  • video games
  • user interface
  • user experience
  • user feedback
  • game design
  • user input
  • cognitive impairment
  • user behavior
  • design process
  • educational games
  • e learning