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Corrigendum to "The effect of a persuasive social impact game on affective learning and attitude" [Computers in Human Behavior 45 (2015) 213-221].
Dana Ruggiero
Published in:
Comput. Hum. Behav. (2018)
Keyphrases
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human behavior
learning process
learning algorithm
teachable agent
active learning
human subjects
digital games
card game
real time
image sequences
reinforcement learning
human computer interaction
learning experience
personality traits