Gamified Virtual Reality for Computational Thinking.
Lorenzo GeriniGiorgio DelzannoGiovanna GuerriniFabio SolariManuela ChessaPublished in: Gamify@SIGSOFT FSE (2023)
Keyphrases
- virtual reality
- computational thinking
- game design
- virtual environment
- learning materials
- computer graphics
- three dimensional
- augmented reality
- virtual reality technology
- virtual world
- interactive virtual
- visual data mining
- virtual training
- virtual humans
- machine learning
- design patterns
- learning tools
- virtual space
- virtual museum
- image processing
- multi sensory
- computer vision
- learning systems
- cognitive development
- collaborative virtual environments
- grade level