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Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Vanessa Cesário
Marko Radeta
António Coelho
Valentina Nisi
Published in:
INTERACT (4) (2017)
Keyphrases
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user experience
educational software
cultural heritage
interface design
young children
traveling salesman problem
pilot study
children learn
data sets
virtual reality
learning curve
design guidelines
traveling salesman
digital museum
primary school students