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Two-dimensional code acquisition in environments with a spatially nonuniform distribution of interference: algorithms and performance.
Marcos D. Katz
Jari H. Iinatti
Savo G. Glisic
Published in:
IEEE Trans. Wirel. Commun. (2004)
Keyphrases
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times faster
optimization problems
learning algorithm
computational cost
recently developed
three dimensional
image sequences
significant improvement
real time
worst case
open source
source code
computationally efficient
theoretical analysis
computational efficiency
computationally expensive