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S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept.
Matthias Maurer
Christopher Cheong
France Cheong
Christian Gütl
Published in:
REV (2020)
Keyphrases
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experiential learning
game design
serious games
computer games
educational games
video games
game based learning
design process
game play
learning games
technology enhanced
lifelong learning
st century
computational thinking
real world
m learning
virtual environment
online learning
user interface