Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform.
Paul VinesTadayoshi KohnoPublished in: WPES@CCS (2015)
Keyphrases
- low bandwidth
- video games
- flow control
- wireless networks
- high bandwidth
- communication cost
- mobile devices
- video conferencing
- wireless communication
- mobile computing
- game play
- learning experience
- computing environments
- database server
- mobile networks
- educational games
- real time
- application specific
- mobile applications
- general purpose
- end to end
- databases
- database
- commercial games