An intelligent serious game for a multi-device cultural heritage experience.
Francesco LongoLetizia NicolettiAntonio PadovanoMarco VetranoPublished in: Int. J. Simul. Process. Model. (2017)
Keyphrases
- cultural heritage
- serious games
- communication skills
- digital libraries
- virtual museum
- video games
- multimedia
- digital games
- game design
- virtual environment
- game engine
- learning scenarios
- digital collections
- educational games
- digital objects
- cidoc crm
- game development
- game play
- design principles
- computer games
- web based technologies
- heterogeneous collections
- adaptive hypermedia
- knowledge society
- user experience
- social interaction
- learning outcomes
- design process