Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes.
Stavroula BampatziaAngeliki AntoniouGeorge LepourasPublished in: GALA (2015)
Keyphrases
- learning outcomes
- university students
- learning experience
- learning environment
- individual differences
- learning objectives
- game playing
- massively multiplayer online role playing games
- game based learning
- game play
- learning processes
- collaborative learning
- machine learning
- learning styles
- educational psychology
- post hoc analysis
- pedagogical agents
- game players
- learning achievement
- instructional strategies
- e learning