An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process.
N. L. O. CowleyJanet Louise WessonPublished in: INTERACT (2005)
Keyphrases
- design process
- engineering design
- life cycle
- conceptual design
- design methodology
- case study
- product design
- design decisions
- design principles
- structural design
- design space
- database design
- development process
- design processes
- inclusive design
- learning scenarios
- user centered
- human computer interaction
- computer aided design
- design methodologies
- design requirements
- concurrent engineering
- instructional design
- game design
- detailed design
- design patterns
- collaborative design
- interaction design
- creative design
- quality function deployment
- computer supported
- design guidelines
- product development
- data sets
- user interface
- multi agent
- knowledge base