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Ex-post evaluation of illegalizing juvenile online game after midnight: A case of shutdown policy in South Korea.

Changjun LeeHongbum KimAhreum Hong
Published in: Telematics Informatics (2017)
Keyphrases
  • online game
  • online gaming
  • south korea
  • united states
  • educational games
  • end users
  • virtual communities
  • game based learning
  • learning process
  • computer games