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An Unified Framework to Solve the Broad and Narrow Phases of the Collision Detection Problem in Virtual Prototype Environments.

Mauro FigueiredoTerrence Fernando
Published in: GMAG (2003)
Keyphrases
  • collision detection
  • unified framework
  • virtual environment
  • computer graphics
  • probabilistic model
  • bounding box
  • rigid body
  • real time
  • learning algorithm
  • graph cuts
  • point correspondences