Why Teens Purchase Virtual Products and Services in Social Virtual Worlds?
Matti MäntymäkiPublished in: SCIS (2011)
Keyphrases
- virtual world
- social context
- product information
- virtual environment
- virtual communities
- potential customers
- virtual reality
- mixed reality
- virtual objects
- multi user
- business opportunities
- social networks
- social interaction
- physical world
- web services
- face to face interactions
- virtual learning environments
- virtual agents
- service providers
- social media
- marketing campaigns
- product recommendation
- social networking
- service oriented
- virtual space
- context aware
- personal preferences
- ubiquitous computing
- game based learning
- online communities
- consumer behavior
- immersive environments
- virtual humans
- mobile services
- contextual information