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Extending Graphics Hardware For Occlusion Queries In OpenGL.

Dirk BartzMichael MeißnerTobias Hüttner
Published in: Workshop on Graphics Hardware (1998)
Keyphrases
  • graphics hardware
  • texture mapping
  • volume rendering
  • processing speed
  • real time
  • computer graphics
  • photorealistic
  • image based rendering
  • high quality
  • efficient implementation
  • d mesh