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WORLD4: Designing Ambiguity for First-Person Exploration Games.

Alexander MuscatJonathan Duckworth
Published in: CHI PLAY (2018)
Keyphrases
  • game theory
  • video games
  • game tree search
  • computer games
  • game playing
  • game tree
  • information systems
  • case study
  • cooperative
  • state space
  • educational games
  • game development